Webgl Hotshot

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Mitch Williams, "Webgl Hotshot"
English | ISBN: 1783280913 | 2014 | 306 pages | PDF, EPUB, MOBI | 31 MB



Create interactive 3D content for web pages and mobile devices with this book and ebook

Overview
Simple, ready-to-use interactive 3D demonstrations and explanations for a variety of popular and innovative websites
Detailed overview of how to build 3D environments including features such as designing, navigating, and interacting in 3D scenes
Instantly deploy 3D websites for a variety of applications including e-commerce, social media, visualizing big data, and mobile devices

In Detail

This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field.

What you will learn from this book
Get well-versed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions
Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation
Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel
Explore how to load 3D objects created by artists in modeling tools in the background
Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D
Control the parameters of cameras such as field-of-view, removal of distant objects, and environmental effects such as fog and night scenes

Approach

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project.

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