SDL Game Development

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SDL Game Development By Shaun Mitchell
2013 | 256 Pages | ISBN: 1849696829 | EPUB + PDF | 3 MB + 4 MB

What you will learn from this book
Draw in SDL and build the SDL_image extension
Develop reusable classes
Get to grips with game related object-oriented programming
Integrate a variety of user inputs into your games, such as joysticks or keyboards
Use factories that enable us to create objects dynamically at runtime
Create 2D maps through the use of tiles
Easily apply the framework to different game genres
Understand the scrolling of a tile map using the position of the player and collision detection

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