Lumenrt Studio v2015 (18.1.2015)

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Lumenrt Studio v2015 (18.1.2015)

Lumenrt Studio v2015 (18.1.2015)

Lumenrt Studio v2015 | 2.14 GB

LumenRT Studio 2015 provides a complete solution for creating professional quality images, videos, and immersive media directly from your CAD/BIM solution including Autodesk Revit, Bentley MicroStation, Graphisoft ArchiCAD, and Trimble Sketchup.
With LumenRT, users can:
Place designs in a rich natural context by adding seasonal trees, moving vehicles, animated characters, wind-blown skies, and terrains.
Create custom terrains using height maps (LumenRT GeoDesign only)
Display real-time traffic animations using MicroStation Traffic or VISSIM (LumenRT GeoDesign only)
Import static objects using 3D formats (.obj, .fbx, .dae, .vob, .3ds)
Import rigged animated objects (LumenRT GeoDesign only)
Output super HD high-fidelity images and videos up to 3840 x 2160
Create walk-thru presentations complete with layering, sectioning, and BIM information
Perform lighting and time-of-day studies
Share 3D Immersive LiveCubes with clients and colleagues
LumenRT 2015 requires*:
LumenRT is a 32 & 64 bits application, designed for the ShiChuang 32/64 bits XP, Vista, 7 and ShiChuang 8 as well as Intel Mac OS X platforms. A Shader model 4 compliant video board is required. The better the video board, the better the experience, especially during playback of the LiveCube. A minimum of 1GB of video RAM is recommended (Video RAM should not be confused with system RAM. Video RAM resides solely on your video board). A 64 bit system is highly recommended for authoring LiveCubes (32 bit systems are fine for playback). LumenRT is either CPU or GPU intensive depending on the task being performed. The pre-processing phase is CPU intensive while the navigation/viewing process is GPU intensive.
Performance of the software is directly related to the power of the system running it. LumenRT is optimized to make the best of all the processors/cores on your system. The power of your video board directly impacts the frame-rate during real-time 3D play-back. Pre-processing times are directly related to the power of your system and the complexity of the scenes being processed.
ArchiCAD 17/18 (ShiChuang and OSX)
CityEngine 2012/2013/2014 (ShiChuang only)
Bentley MicroStation SS3
Revit 2012/2013/2014/2015
SketchUp 7/8/2013/2014/2015 (make or Pro versions, ShiChuang and OSX)
Shader model 4 compliant video board


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