Pixologic Zbrush v4R7 (x86/x64) (07/03/15)

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Pixologic Zbrush v4R7 (x86/x64) (07/03/15)

Pixologic Zbrush v4R7 (x86/x64) (07/03/15)

Pixologic Zbrush v4R7 (x86/x64) | 786 MB


ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one


of the most extensive releases since ZBrush 4 came out.
Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow

you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now.
Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine's computing power, not only

allowing for higher polygon counts but also making it possible for you the artist to create more art in less time!
ZModeler
With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse

polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
Multiple Instances and Infinite Details
Instances and Details
With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any

object to be created and then adjusted in a matter of seconds.
Render with Complete Details
With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to

actually create the map. See extremely detailed results at render time regardless of polygon count.
ZBrush To KeyShot
With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition"

KeyShot for ZBrush is also available2.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries,

procedural noise, PolyPaint or textures - and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it!
and More.
Instruction for ZBridge:
Put the files in the installation folder and run them, just click cancel when it ask for license.
(It will ask you for license every time you restart.)


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