Luxology Modo 701 (build 68192) SP5 Mac OS X | 184 MB
3D Modeling, Paint and Render in one application
Modo 701 go beyond the traditional 3D workflow to an immersive creative experience. modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
Luxology MODO an innovative program for 3D modeling, painting and rendering in a single working environment. Feature of the program is a powerful but intuitive tool for designing complex geometric shapes using podrazdelnyh surfaces. Over the years the product was gradually transformed into a fully versatile pack. The program interface offers a great setting virtually all work items. Highly sought will be preinstalled in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions. For convenience, all the key technological transitions (drawing, animation, rendering, etc.) made in separate modules.
modo was engineered to meet the challenges of the increasing demands of film, gaming, television, print and many other markets. modo combines a highly advanced real-time subdivision surface engine, fast, flexible and extensible modeling tools, and one of the most innovative and flexible user interfaces ever created. Due to the flexible nature of the modo toolset and interface, modo is excellent for creating models of any type. From organics to hard surfaces, from high-resolution film models to low-resolution real-time meshes, modo has the tools you need.
Built For Artists
modo was created to fill a void in the production world. Todays 3D modelers require a much more robust set of modeling tools, within a real-time environment, designed specifically for manipulating subdivision surfaces. modo delivers this toolset in an architecture that is designed with expansion in mind. This allows artists to create more detailed models, in an interactive environment, in a shorter timeline. modos customizable nature allows these advanced artists to sculpt the toolset to their production requirements so that productivity can jump to new levels once the artist is fully established in the modo environment.
Version 7.0.1 SP5:
MODO 701 SP5 Details
The following list is a review of changes and corrections included in MODO 701 Service Pack 5.
Clears image cache between rendered frames to avoid issue where animation renders with large image sequences would use more memory with each rendered frame.
Fixes bug which caused images to use up to 6X the memory normally required.
Fixes memory leak on network render slaves, where the frame buffer was allocated for every job during a frame, leading to slave failures when rendering very large frames.
Fixes memory leak when rendering with Render Booleans.
Fixes potential crash creating a color preset by dragging the color swatch into the Preset Browser.
Fixes potential deadlock in Preview when rearranging items in the Shader tree.
Fixes potential deadlock in Preview when changing frames in the timeline.
Fixes potential deadlock in evaluation of Alembic deformer.
Fixes potential crash if the Particle Pen tool was active when changing to the Render tab.
Fixes bug where the Contour tool segment count was one less than the number of edges created.
Fixes case where selection conversion from edges to polygons was incorrect.
Fixes bug where Bezier tool would reset the closed setting when activated.
Mac: Fixes localization issue with double-byte characters used in Menus.
Updates to FBX 2013
Fixes bug where a MODO_RenderSettings locator would be created when importing FBX files and merging with existing items.
Fixes bind pose computation.
Fixes issue with incorrect rotation order when there are no bind poses in the file.
Fixes bug where weight imports were incorrect.
Adds saving and loading of morph influence animations.
Adds saving and loading of camera field of view.
Adds animated Material properties import/export.
Optimizes saver keyframe creation optimization reducing export times on test scenes by factors of 2X-3X.
Morph influence animations, as well as morph influence animations for selected Actors actions can be exported if Export actions into separate takes has been selected in preferences.
Fixes bug where the Mesh Smoothness setting was not working correctly.
Fixes bug where animation curves were being exported on driven channels, instead of being sampled.
Macintosh Minimum Requirements:
Mac OS X 10.6.8 or later (64 bit only)
Macintosh with Intel Core 2 Duo processor or better
2 GB available hard disk space (for full content installation)
2 GB of RAM
Accelerated Video Graphics adapter with OpenGL support capable of minimum 1280 x 800 resolution
Mouse or compatible pointing device (pressure sensitive tablets supported or 3DCONNEXION 3D mouse).
Internet connection required for product activation and access to online videos.
Current web browser application necessary to view Inline Help system.
Macintosh Recommended Configuration:
Mac OS X 10.6.8 or later
Macintosh with Intel processor
Accelerated Video Graphics adapter with 512MB of VRAM and OpenGL support with fragment shader support
4 GB or more of system RAM