Sidefx Houdini FX v13.0.447 MacOSX

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Sidefx Houdini FX v13.0.447 MacOSX | 387 MB

From faster, more flexible particle tools, to a new lighting workflow, to the adoption of open standards such as OpenEXR 2 and OpenSubdiv, Houdini 13 will increase productivity and allow for bigger more impactful VFX. Whether you are a feature film VFX artist, a game developer or a commercial studio, this new release brings you new and enhanced tools that will meet the most demanding production requirements.

Particles have always played a key role in the creation of VFX in Houdini even as Rigid Body Dynamics, Fluids and Cloth effects have begun to take over. With Houdini

13, particles have been fully integrated into the dynamics context for better behaviour, more control and interaction with other simulation tools. This vex-based

architecture is multi-threaded and allows for speeds up to 10x faster and cached results that allow for scrubbing back and forth in the timeline.

To control these particles, there is a new stream concept as well as the use of VEX-based expressions which are much faster and more flexible. There are also new tools

and forces such as the Axis Force which uses 3D volumes to control particles.

To create realistic destruction effects, the industry is moving to the use of finite elements. In Houdini 13, the Finite element solver brings this leading edge

technology to the forefront.

The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume

preservation. With the new Finite Element solver, Houdini 13 will take the simulation of digital destruction (and gooey slimy objects) to the next level.

A new lighting workflow has been built around the use of Alembic and Packed Primitives as a way of efficiently managing massive datasets.

This new workflow offers a new Data tree view for working with the Alembic files and assigning materials and light assignments. This new workflow is linear out of the

box and along with improvements to the quality and performance of Mantra offers a powerful set of lighting tools. In professional production pipelines these new tools

will offer a robust solution that makes Mantra's physically-based rendering a very attractive option.

The Bullet solver in Houdini is now more accurate and supports most geometry types out of the box. it is much faster and scalable and can be used in conjunction with

packed primitives for efficient instancing of pieces. There is also a new debris shelf tool for adding detail to really sell a shot.

The FLIP fluid and Ocean FX tools in Houdini continue to evolve with a new mist solver, new shelf tools and a new Fluid surfacer that is much faster. A new ocean

material is available and the integration of FLIP fluid sims and larger OceanFX surfaces is easier than ever.


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Tags: MacOSX, Houdini, Sidefx
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