CryEngine 3.6.4

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CryEngine 3.6.4 | 3.67 Gb


New: Added a flag to disable dynamic water volumes on selected editor objects.
New: Add an implementation of SHAllocator that uses malloc/free from the Sandbox (that may de #defined as something else).
New: Flowgraph Debug draw nodes: Debug:Draw:Direction, Debug:Draw:Cone, Debug:Draw:Cylinder, Debug:Draw:Line, Debug:Draw:Sphere, Debug:Draw:AABB, Debug:Draw:PlanarDisc, Debug:Draw:EntityTag, Debug:Draw:EntityTagAdvanced.
Fixed: Updating the FlowGraph system one last time right before systems get reset during level unload to ensure that pending requests get executed.
Fixed: #define USE_MEM_ALLOCATOR to fix allocator mismatch between Sandbox and PRT. This could cause a crash during terrain surface generation.
Fixed: Layer dialog doesn抰 set new layer (hotfix 2674).
Fixed: UI Layout not remembered (CE-3684) (hotfix 2685).
Fixed: Support all possible extensions in File Export dialog (even those not necessarily compatible) (CE-3704).
Fixed: Mark Editor as not DPI-aware in manifest (CE-3729) to prevent crash on non-100% (default) Windows font size (hotfix 2685).
Fixed: Editor ignores DPI Aware flag from Manifest Tool after clean build, force embedding of DPI Aware XML file as well.
Fixed: Vegetation panel: Changed encoding of .bmp that MFC BarTool was unable to load because it only supports indexed bitmaps.
Fixed: Deleting a vehicle from a level which is open in the VE crashes the editor (CE-3446).
Fixed: Allow cancel creation mode while starting terrain tool (CE-2257), otherwise tool would simply not open.
Fixed: Updated Boid scripts to have minimum count of 0 to prevent crash where -1 or less is used (CE-3750). Removed dead params. Added separators for structure clarity.
Fixed: Boid抯 Activate param didn抰 work (CE-3801).
Fixed: Infinite loop in code when linking the camera target to the camera.
Fixed: Crash when creating a new level, selecting 揅alculate Terrain Sky Accessibility?(CE-3450)

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