3DEqualizer 4 Build R4B4 WinOSXLinux

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3DEqualizer 4 Build R4B4 (Win/OSX/Linux) | 90.6 MB / 50.5 MB / 121 MB

3DEqualizer4 is by no doubt the world's leading 3D tracking solution, for merging live action footage with digital visual effects. Since its introduction in 2009, it has taken the vfx community by storm. Up to now, four of the ten world leading post-production houses decided to acquire a facility-wide site license, making 3DEqualizer4 their major matchmove system: Double Negative, Cinesite, Weta Digital and MPC.

3DEqualizer 4 Build R4B4 (Win/OSX/Linux)

But this is just the tip of the iceberg. In fact, 3DEqualizer4 is widely being used throughout the entire industry, which means if you go to the box office today to watch the latest visual effects driven blockbuster movie, you will most likely be entertained by the help of our work!

3DEqualizer is not just software!
The best product is nothing worth without reliable support - this is even more important for professional users. To make sure we provide the best possible, professional service, every support request is handled directly by those developer who is responsible for that specific part of 3DEqualizer. In addition, support requests are worked on with the highest priority, which means we usually respond within just a few hours. As a side effect, our developers immediately learn first hand about any existing problems and furthermore are constantly in touch with our users, discussing new feature requests and how to improve 3DEqualizer in general. On top of that, some of our developers go out from time to time and visit a client for a couple of weeks, in order to work on large-scale productions. The things we learn, while using 3DEqualizer under real production conditions, makes us understand our client's demands much better, which usually ends up in the development of entirely new features. Good examples of this cooperation - thanks to Weta Digital - has been our work on "Return of The King", "King Kong", "The Hobbit" and "Man of Steel"!

The most important cornerstone of our development philosophy is to do our own research. Almost every piece of technology that leaves our lab, represents a unique, proprietary solution which cannot be found in any other product. These proprietary pieces of technology are ranging from 3D calculation cores, over 2D tracking engines to realtime image decompression/manipulation routines - to name just a few. Doing our own research is time consuming and expensive, but it let's us fully understand the technology we build, and thus we are able to provide our clients with highest quality tool sets!

A novel 3D calculation core
The heart of every matchmove software is its 3D calculation core. 3DE4's one has been developed entirely from scratch. It computes super-fast - about 50-100 times faster than its ancestor, which means the user gets much better response times. This is especially useful in situations where a (complex) project is problematic and has to be tweaked by trial-and-error.

During its regular calculation process, 3DE4's new calculation core applies a unique technique which automatically computes individual weighting curves for each point on a frame-by-frame basis. It allows to identify and get rid of so-called outliers on-the-fly (points of inconsistent or totally wrong 2D tracking). This new technology and a few other, up to now unseen, methods cause 3DE4's calculation core to be very robust and extraordinary precise!

3DE4's new calculation core has been designed from the ground up to support native stereoscopic shots. All of its regular features such as survey handling, lens distortion, constraints, object/mocap point groups and postfiltering are fully integrated when calculating a pair of stereo sequences, to guarantee best possible results!

Dynamic lens distortion
Distortion of camera lenses has been a curse for visual effects, ever since. In order to create high quality matchmoves it is indispensable to determine and compensate for lens distortion. The situation gets even worse for zoom- or focus pull shots, because then lens distortion no longer remains static. 3DE4's dynamic lens distortion feature provides the technology to create virtual lens objects, which contain complex lens distortion animation curves. These animation curves essentially describe how a specific focal length or focus distance has to be mapped to individual lens distortion values. When applied to zoom/focus shots, it results in much more precise reconstructions, which is mandatory for complex applications like set extensions or stereoscopic matchmoves.

Distortion Models
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