Lynda Building and Monetizing Game Apps for Android with Todd Perkins

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Lynda - Building and Monetizing Game Apps for Android with Todd Perkins


Building and Monetizing Game Apps for Android

English | .mov | h264, yuv420p, 960x600, 15.00 fps | aac, 48000 Hz, mono | 321 MB

Genre: eLearning


Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.

Installing and downloading Cocos2d-x

Positioning sprites and adjusting their properties

Creating simple frame animations

Designing for multiple screen sizes

Adding buttons

Incorporating audio

Creating the core classes and constants

Adding the game layers and background

Displaying challenges at timed intervals

Displaying the player's score

Enabling a pause feature

Enabling ads and in-game purchases for Google Play and the Amazon Appstore for Android

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Lynda - Building and Monetizing Game Apps for Android with Todd Perkins

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Tags: Android, Perkins, Building, Monetizing
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