INDIE GAME DEVELOPMENT PIPELINE VOLUME 4 HERO CHARACTER MODELING AND TEXTURING TUTORIAL
DIGITALTUTORS | 1.79 GB
In this series of tutorials, we抣l go through the process of modeling and texturing the hero character for our indie game project. If you started the Indie Game Development Pipeline with Volume 1, you抳e had a chance to work on your game concept art and begin creating the actual game functionality.
In this volume, we抣l build the 3D geometry for our hero character, a ghostly knight, using Maya LT. We抣l begin by looking at the concept art and then jump into modeling the character抯 helmet. We抣l look at a variety of polygon modeling tools as well as how we can integrate NURBS into our game modeling workflow.
Once our geometry is built, we抣l spend some time creating a UV layout in preparation for texturing. Then we抣l use Photoshop and Mudbox to create a texture for the Ghost Knight.
Once you抳e completed this volume, you can move on to Volume 5 where we抣l go through the process of building up the rock monster boss for our game using Maya LT and ZBrush. Then you can continue on with subsequent volumes on rigging, animation, and final game assembly.
These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.