Digital Tutors Introduction to Modeling in Maya 2014 MP4 proj files

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Digital Tutors - Introduction to Modeling in Maya 2014 (MP4, proj files))
English | Size: 2.66 GB
Category: Tutorial

What you will learn
In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques.

We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well.

We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it.

Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable to you.

1. Introduction and project overview 01:29
2. Introduction to polygons 12:37
3. Introduction to NURBS 08:39
4. Using a smoothing workflow 09:36
5. Hierarchy and scene organization 07:39
6. Project overview 04:10
7. Setting up reference images 06:03
8. Building the car body with polygons 12:55
9. Modifying the body shape 06:58
10. Revolving the tire 07:56
11. Modeling the rim 12:10
12. Building a screw head 07:54
13. Completing the wheel 05:46
14. Adding a knobby tire tread 09:29
15. Constructing the spring 10:20
16. Modeling the car frame 08:24
17. Building the battery box 08:23
18. Adding the undercarriage 05:36
19. Modeling the spring connectors 08:17
20. Connecting the wheels and springs 12:36
21. Modeling the spoiler 08:13
22. Connecting the spoiler to the frame 06:10
23. Modeling the bumper 08:08
24. Adding the top cover 08:46
25. Adding the antenna 05:29
26. Blocking in the remote geometry 07:00
27. Building the controls 06:16
28. Creating surface detail 11:25
29. Adding rims around the controls 06:17
30. Adding the on/off switch 05:28
31. Hierarchy and cleanup 07:41
32. Adding simple materials 08:30
33. Adding textures 14:43

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