CG Workshops - Realistic Character Texture Painting in Mari 2.0
English | AVC 1280x720 15 fps | MP3 96 Kbps 22.05 KHz | 8.19 GB
Genre: eLearning | Level: Beginner
What does it take to become a successful texture artist in the film industry today? Justin Holt answers this question as he works with you to create successful realistic character textures and begin your own texture library.
With a model provided by Ben Eoff a selection of silicon casted pore and wrinkle scans from Surface Mimic and FREE Mari 2.0 time limited student licenses from The FoundryJustin will take you through his Mari 2.0 workflow via streamed videos available weekly for you to watch in your own time and several live web classes where you can receive critiques and ask Justin questions in real time (these will be recorded for those who cant make it.)
Youll organise your colour palette and learn the importance of having control over the UVs and the best way to organize them for hero character work. Youll look closely at the structure of human skin (pores hair follicles). Justin will take you through displacement maps colour maps and how to add layers and detail in Mari 2.0 in a non-destructive way. Youll move on to specular and reflection maps and then wetMaps before intensive weeks on painting both eyes and clothing.
Finally youll have a fully textured humanoid model to add to your folio.
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