Digital-Tutors Using Lagoa in Softimage Subscription Advantage Pack

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Digital-Tutors: Using Lagoa in Softimage Subscription Advantage Pack
English | VP6F 782x646 | MP3 96 Kbps | 907 MB
Genre: Video Training


In this series of lessons we will learn how to use the Lagoa Multiphysics system in Softimage to create appealing dynamics simulations. Using Lagoa, we can give our particle clouds physical properties then solve our scene using a variety of different physics algorithms.


about:

We will begin this project by learning how to create Lagoa simulations using the create menu presets. We will then learn about the four essential parts of a Lagoa ICE tree. We will then learn some of the force and accuracy settings we can use to control our simulation. We will then get into the heart of the Lagoa system, the Lagoa Main Material.
We spend several lessons breaking down each aspect of the material, as different settings can create completely different looks and particle interactions. We will then learn some tips and tricks for working with Lagoa in Softimage including viewing an ICE cache as it simulates, using the Polygonizer to create a mesh around our particles, and how to use the Lagoa Fluid Shaper to create a more realistic fluid. Finally, we will learn how to apply Cached Sim Post Effects to changed our particle cloud without re-simulating.

Lesson Outline (17 lessons)
1. Introduction and project overview
2. Creating Lagoa simulations and using groups for multiple objects
3. Understanding the four basic parts of a Lagoa simulation
4. Increasing accuracy using sub-steps and resolution to sub-steps
5. Changing the forces effecting our particles
6. Using various Lagoa material presets
7. Breaking down the Main Material - Pressure
8. Breaking down the Main Material - Viscosity
9. Breaking down the Main Material - Inelastic
10. Breaking down the Main Material - Elastics
11. Caching our Lagoa simulation for real-time playback
12. Viewing an ICE Cache as it simulates in Softimage
13. Using Polygonizer to create surfaces from point clouds
14. Caching our Polygonizer surface for faster rendering
15. Using the Lagoa Fluid Shaper for greater realism
16. Using Cached Sim Post Effects to add bubbles in liquid
17. Changing our material into a breakable object

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