Unity Mobile Game Development

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Unity Mobile Game Development
English | Size: 8,97 GB
Category:Digital Tutors

Unity Mobile Game Development - Character and Weapon Modeling

We will start by referencing our game document, which will be our guide through the process of creating our Unity game.
We can find information on the look of our models but also on the desired resolutions of the models and textures.
We will concentrate on creating game topology for our two characters and two weapon models.
We will also cover map generation and texture painting as part of the process.
In the end we will have models ready to be rigged and animated or plugged directly into the game engine.
We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox,
in order to prepare our assets so there will be a lot of back and forth.

Unity Mobile Game Development - Communication with Notification Center

We'll begin the tutorial by learning about all the built-in methods Unity gives us to talk between scripts and between objects.
We'll learn the how to find and access scripts on any game object using either direct connections, finding the object or the physics system.
Finally we'll examine how a script can call methods on many other scripts using the messaging system in Unity.
Each of these methods has limitations, so next we'll introduce the 3rd party script 'Notification Center',
which acts as a central hub for easily communicating between multiple scripts.
We'll learn how to post a new notification, how to observe a notification and how to pass data through the Notification Center.
We'll wrap everything up by examining each of these methods and discuss which we should use in various situations.
Understanding how our scripts will talk to each other lets us break our game into many script components,
while still creating the functionality we need with the least amount of effort.

FLV / 1280 x 720 / 1 hr.25 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=614

Unity Mobile Game Development - Concept and Design

We will begin this course by learning about the role of a concept artist and how that role fits into the production pipeline.
Next, we will learn about the game design document and then use it to determine which assets concept art is needed.
From there, we'll move on and learn about designing a level for our game from the ground up by planning out its overhead layout.
Next, we will learn how to visualize this layout by creating concept sketches.
Lastly, we will shift our attention to painting the concept art, focusing on rendering out our composition,
planning for and painting the light sources, and then rendering out organic material to line the walls of our level.

FLV / 1280 x 720 / 1 hr.19 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=604

Unity Mobile Game Development - Environment Modeling

We will start by referencing our game document, which will give us a great deal of information,
not only on the look of our models, but also on more technical aspects like geometry and texture resolutions.
We'll talk about basic modeling techniques for creating the different parts of our game level,
and we'll concentrate on creating portions of the level that can be seamlessly tiled.
We'll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry.
We'll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work.

FLV / 1280 x 720 / 1 hr.29 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=590

Unity Mobile Game Development - GUI Functionality

This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet.
Through out these lessons, we'll create our own custom scripts to create the exact behavior we want from our user interface,
and how we implement those to work with our Android tablet.
We'll create buttons that will allow us to fire, reload, and swap our weapons.
We'll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.

FLV / 1280 x 720 / 2 hr.49 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=612

Unity Mobile Game Development - Level Design

In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting.
Throughout the tutorial we will learn how to assemble the core of our game level,
and then we will advance through the stages of set dressing by blocking in major details.
After we've blocked in our details, we'll become more intentional with our design by adding, taking away,
or rearranging our props for the betterment of our overall design.

FLV / 1280 x 720 / 2 hr.49 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=613

Unity Mobile Game Development - Lighting and Lightmapping

We will start by using a simple scene to demonstrate topics such as realtime shadows and lighting,
we will also explore the process of lightmapping inside of Unity, allowing us to bake indirect illumination,
shadows and ambient occlusion directly into our texture maps.
While discussing lightmaps, we will show you a number of methods for getting a proper lightmapping result based on your object's UVs.
We will also discuss how lights and shadows play a critically important role in conveying a certain mood or an atmosphere within our environments.

FLV / 1280 x 720 / 1 hr.07 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=606

Unity Mobile Game Development - Player Functionality

This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons, and applying damage to enemies.
Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view,
and then we'll learn how to create the desired player movement based off of those scripts.
After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts.
Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero.

FLV / 1280 x 720 / 1 hr.22 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=601

Unity Mobile Game Development - Rigging and Animation

We'll start by taking a look into our rigging process.
We'll learn about bone and influence limits that we should adhere to.
We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations.
We'll cover repurposing and optimizing control rigs to work more efficiently.
In the end, we will have given the animator a very flexible rig with more than enough control,
to successful create appealing performances in the characters they've been tasked with.
In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away;
techniques that consist of: reversing an animated sequence, avoiding weightlessness,
and tricks for animating a crawling creature with several legs.

FLV / 1280 x 720 / 1 hr.23 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=580

Unity Mobile Game Development - Saving Data and Highscores

Through these lessons we'll learn how we can use the GUI class to draw various text and images on our screen.
From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately.
We'll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops.
Then we'll refactor our array into a highscore class.
With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data.
Finally we'll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms.
From basic preferences like display settings to more complex structures like high scores,
it's important to understand how to save data after we close our game.

FLV / 1280 x 720 / 3 hr.34 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=608

Unity Mobile Game Development - Set Dressing

We will start the training by taking a look at our game development document as well as the artwork that we have.
These will give us a better idea of the technical aspects of our models and their look.
We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights.
We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation.
We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity.

FLV / 1280 x 720 / 1 hr.19 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=600

Unity Mobile Game Development - User Interface Design

We'll get started by discussing the needs of our game in terms of user interface graphics,
and then learn how to set up a document in Photoshop to design them in.
Next we'll learn some strategies for building graphics and examine some possible pitfalls.
We'll learn about different states of a specific graphic and how we can setup our file to make saving this type of graphic out a bit easier.
After all the graphics for our game have been created, we'll shift our focus to preparing them for Unity.
We'll learn about important things to consider when cropping and saving our files.
Then we'll wrap this course up by learning how unity handles transparency and some workflows we will need to utilize to accommodate this.

FLV / 1280 x 720 / 1 hr.41 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=603

Unity Mobile Game Development - UV Layout and Texturing

We will start by talking about some steps for starting your UV layout process as well as some important concepts,
that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity.
We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency,
you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space,
and we will spend time in Photoshop learning how the textures in our level were created.

FLV / 1280 x 720 / 1 hr.47 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=605
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