CGWorkshops Quadruped Rigging for Games

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CGWorkshops - Quadruped Rigging for Games
Intermediate | Maya 2013 or Maya 2014 | Wacom Tablet or comparable graphics tablet | 5.08GB

Rigging characters for games means trying to create dynamic, subtle, and accurate deformations without the use of tools available for making pre-rendered characters, and mapping them to well-designed controls that empower animators to work as quickly and easily as possible. In this workshop you'll learn how to analyze reference material to help plan your joint layout, when to deviate from the anatomy and why, adjustable squash and stretch techniques, IK/FK switching, tricks to use spline IK more effectively, and mapping joints to surfaces for subtle deformations. Students will be provided with a toolbox of rigging scripts to help speed their workflow.

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Tags: Rigging, Quadruped, CGWorkshops
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